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Mac walters mass effect andromeda
Mac walters mass effect andromeda






By removing the morality labels from dialogue options and other choices in the game, BioWare hopes that people will pay closer attention to how they're interacting with other characters in the Andromeda galaxy.

mac walters mass effect andromeda

There's a sense that players were automatically choosing the Paragon or Renegade option out of their dialogue choices, as opposed to reading all the possible responses and selecting one that fit the narrative of their character.

mac walters mass effect andromeda

The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist."Īnother reason why the Paragon and Renegade system is getting the axe has to do with how BioWare felt people played the original trilogy.

mac walters mass effect andromeda

The main reason is that the system felt too tied to Commander Shepard, the hero of the original Mass Effect trilogy, and so the studio felt it wouldn't feel right when using it with the franchise's new hero, Commander Ryder. BioWare previously revealed that the studio was looking to "move away" from the Paragon and Renegade morality system in Mass Effect: Andromeda, but now we know that it's being removed entirely, and we also know why BioWare made such a decision.Īccording to Mass Effect: Andromeda creative director Mac Walters in an interview with Official Xbox Magazine (as reported by GamesRadar+), the new game is dropping the Paragon and Renegade system for a couple of reasons. One of the ways the upcoming Mass Effect: Andromeda is diverting from franchise norms is by removing the Paragon and Renegade system that governed player choice in the original trilogy. Mass Effect: Andromeda creative director Mac Walters confirms that the Paragon and Renegade system from the original Mass Effect trilogy won't be in the new game.








Mac walters mass effect andromeda